Author Archives: Taylor

The Video Games That Become Movies

The technical term is “cross-platform“, and it applies both to games which have made the leap from one console to another as well as just about any form of media which has been adapted from one medium to another. It’s not a new concept, even if the jargon is new. Often in the past, when individuals harangued one another to read a certain book, it would be seen as somewhat humorous to respond with the quip “Nah, I’ll just wait until the movie comes out“. This doesn’t […]

More info

Getting New Ideas for Video Games – Part 1

Creating video games is an art, no doubt. The problem is that it isn’t easy to come up with ideas for video games. And even when we do get an idea, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end. 1. Make it funny. Humor has a wonderful way of transforming the seemingly dreadful boring into something that’s […]

More info

Getting New Ideas for Video Games – Part 4

Creating video games is an art, no doubt. The problem is that it isn’t easy to come up with ideas for video games. And even when we do get an idea, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end. 18. Don’t finish developing the game. Wouldn’t that be a hoot! Instead of developing a video game that […]

More info

Getting New Ideas for Video Games – Part 3

Creating video games is an art, no doubt. The problem is that it isn’t easy to come up with ideas for video games. And even when we do get an idea, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end. 13. Do the unexpected. This is probably one of the hardest things for linear programmers to do because […]

More info

Getting New Ideas for Video Games – Part 2

Creating video games is an art, no doubt. The problem is that it isn’t easy to come up with ideas for video games. And even when we do get an idea, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end. 7. Play the video game before it has begun development. That sounds crazy, but it can be done […]

More info

Power Ups – The Video Game’s Own Reward System

When you have a command and mastery of a video game, it is possible to play from the beginning to the end of the game without your character “dying”. Of course, there is a learning curve involved with playing video games and, while you are trying to get to grips with a game there is every chance that you will “die” with frustrating regularity. This is why many of the traditional video games give a character three lives to start with, and offer more as the game […]

More info

Gaming On Your Cell Phone – A New Generation

Early cell phones or mobile phones came with pre-loaded games, of which the most familiar is probably “Snake”. The game, which simply featured a “snake” which you had to direct around a maze (effectively, a box in the middle of the screen which either had walls or didn’t, depending on your choice), was practically inexplicable to those who had never played it, and also maddeningly addictive. Since the advent of more developed cell phones, there have been ever more developed games to go with them. While on […]

More info

Take It To The Next Level

It is often said that video games are more similar to films than to the games of the past. While this is as much a reference to the increasingly realistic graphics and the more interactive relationship between your character and others than anything else, there is perhaps another reason behind it. In the past, video games “happened” a certain way. You would play in one setting, kill a certain kind of enemy and work through to the end of that setting where you would have to kill […]

More info

The Days Of “Bleep, Bloop” Are No More

As children, many of us will have played video games that relied entirely on gameplay to make them popular. Some of the earlier video games had absolutely no incidental music, and any sound that they did include was (theoretically) made by the onscreen character, the weapon they were using, and the characters in hot pursuit. Where games did have music, it was frequently barely distinguishable from the other sounds, and it was all a mess of bleeps and bloops. Perhaps it is a consequence of innovation where […]

More info

Obligatory Merchandising – Where Would We Be Without It?

Not so long ago, when a movie was completed and released for the public to watch, there was a very simple pattern to things. The movie was scripted, then edited, then recorded and directed, then cut and shown to a test audience, then tidied up and released to a waiting public. Now, pretty much no blockbuster movie is complete without a tie-in video game. Well, some are, of course. An 1800s costume drama where all of the action is in what is said (and left unsaid) will […]

More info
1 2 3 4